<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xml:base="https://code.coronalabs.com/taxonomy/term/61/all" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:og="http://ogp.me/ns#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:sioc="http://rdfs.org/sioc/ns#" xmlns:sioct="http://rdfs.org/sioc/types#" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#"> <channel> <title>collisions</title> <link>https://code.coronalabs.com/taxonomy/term/61/all</link> <description></description> <language>en</language> <atom:link href="https://code.coronalabs.com/taxonomy/term/61/all/feed" rel="self" type="application/rss+xml" /> <item> <title>Physics Collision Library</title> <link>https://code.coronalabs.com/code/physics-collision-library</link> <description><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>To help with the calculation of physics collision categories and masks there is an excellent table available:<br /> <a href="http://forums.coronalabs.com/topic/2128-collision-filters-helper-chart/">http://forums.coronalabs.com/topic/2128-collision-filters-helper-chart/</a></p></div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">HoraceBury</div></div></div></description> <pubDate>Tue, 21 Jan 2014 11:44:49 +0000</pubDate> <dc:creator>Anonymous</dc:creator> <guid isPermaLink="false">60 at https://code.coronalabs.com</guid> </item> <item> <title>Detecting collisions without physics</title> <link>https://code.coronalabs.com/code/detecting-collisions-without-physics</link> <description><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>You can detect collisions between objects without using physics using these two routines. Simply add a Runtime enterFrame listener or look for the collisions in your touch handler.</p> </div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">Rob Miracle</div></div></div></description> <pubDate>Sat, 18 Jan 2014 03:04:10 +0000</pubDate> <dc:creator>Anonymous</dc:creator> <guid isPermaLink="false">54 at https://code.coronalabs.com</guid> </item> </channel> </rss>