<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xml:base="https://code.coronalabs.com/taxonomy/term/61/all" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:og="http://ogp.me/ns#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:sioc="http://rdfs.org/sioc/ns#" xmlns:sioct="http://rdfs.org/sioc/types#" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#">
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    <title>collisions</title>
    <link>https://code.coronalabs.com/taxonomy/term/61/all</link>
    <description></description>
    <language>en</language>
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    <title>Physics Collision Library</title>
    <link>https://code.coronalabs.com/code/physics-collision-library</link>
    <description>&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;To help with the calculation of physics collision categories and masks there is an excellent table available:&lt;br /&gt;
&lt;a href=&quot;http://forums.coronalabs.com/topic/2128-collision-filters-helper-chart/&quot;&gt;http://forums.coronalabs.com/topic/2128-collision-filters-helper-chart/&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-nickname field-type-text field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Contributor:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;HoraceBury&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
     <pubDate>Tue, 21 Jan 2014 11:44:49 +0000</pubDate>
 <dc:creator>Anonymous</dc:creator>
 <guid isPermaLink="false">60 at https://code.coronalabs.com</guid>
  </item>
  <item>
    <title>Detecting collisions without physics</title>
    <link>https://code.coronalabs.com/code/detecting-collisions-without-physics</link>
    <description>&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;You can detect collisions between objects without using physics using these two routines.  Simply add a Runtime enterFrame listener or look for the collisions in your touch handler.&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-nickname field-type-text field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Contributor:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;Rob Miracle&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
     <pubDate>Sat, 18 Jan 2014 03:04:10 +0000</pubDate>
 <dc:creator>Anonymous</dc:creator>
 <guid isPermaLink="false">54 at https://code.coronalabs.com</guid>
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